Sunday, April 22, 2012
Team Education 2.0 Week 11 Summary
Week 11: Kimber Brown Summary and Research
Next we were asked to look at the components of the generic skill for this review and determine how the procedure was presented – a set of steps. We agreed that all the math problems or objectives were presented in a step by step procedure that needed to be followed in order so greater benefit can be obtained. We agreed that the students need to learn what a factor and a product was first, so they could undo the distributive property. We agreed that all the math problems presented in this website were presented in a way of a procedure since basic math skills need to be attained before they go into higher level of thinking problems. Finally we agreed that the basic skills help students acquire generic skills that can be implemented in other subject areas.
For the third question, we after reviewing the coolmath.com website, we agreed that the attitude toward the website remained positive for all of us. Lauren stated, "While it did not change my affective attitude about algebra, in general, in did change my affective attitude or beliefs about working on math via an interactive website." As far as behavioral aspects of attitude, we agreed that the website gives students good habits of algebra and helps them to learn the basics and use them as building blocks for later fundaments of algebra. This definitely gives a positive behavioral attitude on the website since it is accomplishing the purpose of helping students improve in algebra discreetly, without having to get after school tutoring from a teacher.
After the discussion, I decided to research some other math websites to see if the content was valuable enough to share. I found in an article by Linda Lindroth, where she says, "Whether you decide to create a simple search or a robust investigation, your students are almost guaranteed to be excited about a math scavenger hunt." (Lindroth, 2007) That sounded like fun, so I checked it out. In her article she links a scholastic website that I found especially interesting. The link is Math Hunt www.teacher.scholastic.com/mathhunt. I also found that key math topics are integrated into these science and social studies topics. That was very fun and entertaining, even at my age. She also links the reader to another hunt website called Adventures of cyberbee at http://www.cyberbee.com/hunts.html. I found that to be fun and educational too. At www.vickiblackwell.com, I found some more fun hunts, not just math but social studies and science too. This was fun! Finally, with my own prior knowledge I thought of a way to incorporate technology into the classroom with QR codes and the internet. As a teacher, you could find Teachertube videos or websites and link them to the codes. Then you could cut and paste the codes onto the student's homework or quiz reviews. The students could either scan the QR code or enter the shortened url to find the information they need to complete the review or homework. For the students who need more, you could ask them to do the creating for the next chapter or unit. They could find the videos, create the questions, and create the shortened urls and QR codes. That sounds like fun.
Also if you are thinking that the internet and QR codes are too advanced for earlier elementary grades, think again. Sesame Workshop, the nonprofit organization behind "Sesame Street," last week announced the creation of the Joan Ganz Cooney Center an independent research center that will explore how digital media can help children learn. The center, will focus on the needs of elementary-age children, exploring the role of new platforms such as Web, cellphones, and video games in literacy development in and out of school. (Bradley, 2007)
Do any of you use specific websites to reinforce skills you have taught in your classroom? Do you use QR codes? Would you use QR codes if you knew how? If you wouldn't use them, why not?
Bradley, A. (2007). New Center to Explore Role of Digital Media in Learning. Education Week, 27(15), 5.
Lindroth, L. (2007). How To... Create and Use a Math Scavenger Hunt. Teaching Pre K-8, 37(4), 25.
TechGrads - Week 11 Summary and Research
Petty, G. (2004). Teaching Today. Retrieved April 22, 2012, from http://www.geoffpetty.com/genericskills.html
2. Learning is a behavior. In order to begin teaching a new behavior, the subject (learner) must have motivation to learn the new behavior. So, this leads us to identify the cognitive and affective aspects of attitude. Charles T. Schmidt, Jr. of The University of Rhode Island sums up the different theories of cognition and behavior.
Schmidt, C. (2002). Work Motivation Overview. Retrieved April 22, 2012, from http://www.uri.edu/research/lrc/scholl/webnotes/Motivation.htm
3. There are five dimensions of learning according to McRel. Dimension 1 is the idea that attitude and perceptions affect the learning process. "The key element of effective instruction is helping students to establish positive attitudes and perceptions about the classroom and about learning" (McRel 2012).
McRel (2012). Dimensions of Learning. Retrieved April 22, 2012, from http://www.mcrel.org/dimensions/whathow.asp
Discussion:
Review the Dimensions of Learning, especially the 1st dimension.
We know that the teacher's attitude effects learning. What techniques or strategies can we as instructors do in instruction to help develop a positive attitude of the learner? What can do to eliminate any conflicts or breakdowns in attitudes of both the teacher and learner during the learning process? What is the most critical point that must be executed?
Wednesday, April 18, 2012
Team Education 2.0 Week 11 - Nick Goodson
Christa Tucker - Tech Grads
- Problem-Based Learning (PBL) method emphasizes students’ own activity in learning about problems, setting up their own learning goals and actively searching for and analyzing information based on their prior knowledge (Murray-Harvey, 2005). The models that are present in Naturalmath.com seem to be an effort to introduce generic skills through problem based learning. However, with only having limited access to the website, it appears that either directions are not clear and/or supplementary material is not available.
- The models represented on the Natualmath.com website were an un-organized laundry list. This is said because there is the scope and sequence or flow of how one model relates to the others.
- Cognition is a process of thought in which a person first becomes aware of stimuli, evaluates the significance of those stimuli and then considers possible responses (Scherer, 1999). The Naturalmath.com website does present the information in models in order to trigger the learners thought process.
- Reigelth (1999) gives the learner the opportunity to form attitudes about leaning and how instruction is given. Using this application student’s will be able to determine which methods they feel more comfortable with when estimating, multiplying and problem solving and that there are different approaches to each goal in the application. The creator of the Natualmath website does encourage the learner to find ways that the models can work for other integers such as negative numbers.
Tuesday, April 17, 2012
Team Education 2.0, Week 11
- 1. Let’s review the Group Critique I Software again. Your team reviewed the assigned site for the first 3 modules and analyzed the strengths and weaknesses of the web design. With your team, study the dimensions of divergence carefully and see if you can think of any that should be added or deleted. (It should be based on the principles for teaching each designated components, the sequence of the instructions, and the levels of complexity of the generic skill.) (Need references!)
Team Education 2.0 - Weekly Post by Katie Petty
In our Group Critique, we were asked to analyze the 6th Grade Math portion of the AdaptedMind Website. Our critique rated the website very positively as to the questions asked and the direction of our learning at the time. Now, we that we have an opportunity to evaluate the site with a few more weeks of knowledge under our belt, has given us a great opportunity. As with any creation, things can always be improved, modified, or tried until 100% mastery or perfection occurs.
Kluwer Academic Publishers.
TechGrads- Week 11 Pamela Jefferson
TechGrads - Rachel Mallory
1. As our team discussed, the multiplication models found on the Natural Math website do not seem to be missing any individual components. What is missing are explicit instructions in how to present or use the models with students. The age of the audience is not clear as some models are appropriate for elementary students and others are more high school level, although the design of the site suggests a younger target audience. There is no sequence of instructions, which is the first issue addressed in principles for teaching a generic skill (Reigeluth, 1999). It would also be better if the multiplication models were arranged in order of the level of complexity. What exists presently on the Natural Math website is an unorganized collection of tactics (Reigeluth, 1999) for teaching multiplication with no authentic sequence or instructions.
2. The closest description of the presentation of this generic skill would be an “unorganized laundry list”. Reigeluth (1999) states the three major components of a generic skill are the procedure, principles, and memorization. The resources available on the Natural Math multiplication models are merely visual aids for teaching a procedure or principle. There is no independent practice for addressing the memorization component.
3. The “About” page on Natural Math cites “the goal of Natural Math is to collect, distribute and create such natural experiences of mathematics” (Droujkova, 2009). Droujkova (2009) defines natural experiences of math as a community of practice, skills essential for life, beauty and fun, learners as creators, and infinite richness and complexity. A study by Deakin University (Bragg, 2007) found that “teachers and curriculum developers should clearly specify learning outcomes related to the games and reinforce their relevance to students.” Students were found to enjoy games that aimed to provide a positive learning experience. Clearly defined learning objectives were suggested to promote a positive attitude towards games as an instructional tool (Bragg, 2007).
4. In general, sites such as Natural Math are more popular than traditional repetitive practice, provided that the site includes activities that are relevant and engaging (Bragg, 2007). McLeod (1992) believes attitudes in education “develop with time and experience and are reasonably stable, so that hardened changes in students’ attitudes may have a long-lasting effect.” Motivation is of particular concern in education today because research links student engagement to student achievement (Bragg, 2007). Achievement itself is no longer enough incentive for students. Since we have been studying various principles of teaching and learning, a common theme emerges. Procedures and principles are the keys to learning (Reigeluth, 1999). A conflict exists when educators fail to teach a procedure or principle that reaches across different content domains. As educational facilitators, I would like to be able to answer questions from teachers about how to make various literacy skills address the components of generic skills found in Module 7 (Reigeluth, 1999).
Bragg, L. (2007). Students’ conflicting attitudes towards games as a vehicle for learning mathematics: a methodological dilemma. Mathematics Education Research Journal, 19(1), 29-44. Retrieved from http://www.merga.net.au/documents/MERJ_19_1_Bragg.pdf&ei=omiLT6-4Ieih2QXj9ZHeCg&usg=AFQjCNHR6sSZ70zrCK3hQBpdCe3tflUZyg
Droujkova, M. (2009). Natural math. Retrieved from http://www.naturalmath.com/site-pages/about-us.html
Reigeluth, C. (1999, March 10). Module 7: Generic skills . Retrieved from http://www.indiana.edu/~idtheory/methods/m7.html